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<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Team ICO</span></h1>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="de" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="de" dir="ltr"><table class="toccolours infobox float-right toptextcells vorlage-infobox-unternehmen" style="font-size:90%; max-width:25em; margin-top:0;" summary="Infobox Unternehmen">
<tbody><tr>
<th colspan="2" class="hintergrundfarbe5" style="font-size:110%;">Team ICO
</th></tr>
<tr>
<td style="font-weight:bold;"><a href="Rechtsform" title="Rechtsform">Rechtsform</a>
</td>
<td>Abteilung
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Gr%C3%BCndung_(Recht)" title="Gründung (Recht)">Gründung</a>
</td>
<td>1997
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Liquidation" title="Liquidation">Auflösung</a>
</td>
<td>2011
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Sitz_(juristische_Person)" title="Sitz (juristische Person)">Sitz</a>
</td>
<td><a href="Japan" title="Japan">Japan</a>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Unternehmensf%C3%BChrung" title="Unternehmensführung">Leitung</a>
</td>
<td><a href="Fumito_Ueda" title="Fumito Ueda">Fumito Ueda</a>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Wirtschaftszweig" title="Wirtschaftszweig">Branche</a>
</td>
<td>Spieleentwicklung
</td></tr></tbody></table><div class="editoronly" style="display:none;"></div>
<p><b>Team Ico</b> war ein von <a href="Fumito_Ueda" title="Fumito Ueda">Fumito Ueda</a> geleitetes japanisches <a href="Spieleentwickler" title="Spieleentwickler">Entwicklerteam</a> innerhalb des Spieleentwicklerstudios <a href="SIE_Japan_Studio" class="mw-redirect" title="SIE Japan Studio">SIE Japan Studio</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Geschichte">Geschichte</h2></div>
<p>Team Ico wurde 1997 in Japan gegründet. 2001 brachten sie ihr Erstlingswerk <i><a href="Ico_(Computerspiel)" title="Ico (Computerspiel)">Ico</a></i> für die <a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a> heraus und erhielten dafür gute Kritiken. 2005 veröffentlichten sie das Spiel <i><a href="Shadow_of_the_Colossus" title="Shadow of the Colossus">Shadow of the Colossus</a></i>. Seit 2007 war <i><a href="The_Last_Guardian" title="The Last Guardian">The Last Guardian</a></i> bei Team ICO in Entwicklung und wurde offiziell 2009 auf der Expo angekündigt. Das Spiel sollte zu Anfang 2011 exklusiv für die <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a> erscheinen, verzögerte sich aber immer weiter.<sup id="cite_ref-:0_1-0" class="reference"><a href="#cite_note-:0-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>2011 verließ Ueda Sony.<sup id="cite_ref-:1_2-0" class="reference"><a href="#cite_note-:1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Das Team wurde formal nie aufgelöst, trat namentlich aber auch nicht mehr in Erscheinung. Mit einigen Team-Ico-Mitgliedern gründete Ueda 2014 Gen Design.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Die Entwicklung von Team Icos letzter Arbeit <i>The Last Guardian</i> ging 2014 an Gen Design über (in Zusammenarbeit mit SIE Japan Studio) und erschien schließlich 2016 für die <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>.<sup id="cite_ref-:0_1-1" class="reference"><a href="#cite_note-:0-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>Trotz des geringen Outputs erhielten Team Icos Spiele hohes Kritikerlob und galten als einflussreich innerhalb der Branche.<sup id="cite_ref-:1_2-1" class="reference"><a href="#cite_note-:1-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Die Spiele waren minimalistisch in ihrem <a href="Storytelling_(Methode)" title="Storytelling (Methode)">Storytelling</a> und konzentrierten sich vor allem auf die emotionale Beziehung der Spielfigur zu anderen Figuren der Spielwelt.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Ludografie">Ludografie</h2></div>
<table class="wikitable">
<tbody><tr>
<th>Titel</th>
<th>Veröffentlichung</th>
<th>Plattform
</th></tr>
<tr>
<td><i><a href="Ico_(Computerspiel)" title="Ico (Computerspiel)">Ico</a></i></td>
<td>24. September 2001</td>
<td><a href="PlayStation_2" title="PlayStation 2">PlayStation 2</a>
</td></tr>
<tr>
<td><i><a href="Shadow_of_the_Colossus" title="Shadow of the Colossus">Shadow of the Colossus</a></i></td>
<td>18. Oktober 2005</td>
<td>PlayStation 2
</td></tr>
<tr>
<td><i>The Ico & Shadow of the Colossus Collection</i></td>
<td>22. September 2011</td>
<td><a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>
</td></tr>
<tr>
<td><i><a href="The_Last_Guardian" title="The Last Guardian">The Last Guardian</a></i></td>
<td>6. Dezember 2016</td>
<td><a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/company/team-ico"><span style="font-style:italic;">Team Ico</span></a> bei <a href="MobyGames" title="MobyGames">MobyGames</a> (englisch)</li></ul>
<div class="mw-heading mw-heading2"><h2 id="Einzelnachweise">Einzelnachweise</h2></div>
<ol class="references">
<li id="cite_note-:0-1"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-:0_1-0">a</a></sup> <sup><a href="#cite_ref-:0_1-1">b</a></sup></span> <span class="reference-text"><span class="cite">Seth Macy: <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2016/11/28/everything-you-need-to-know-about-the-last-guardian-2"><i>Everything You Need to Know About The Last Guardian.</i></a> In: <i><a href="IGN" title="IGN">IGN</a>.</i> 28. November 2016,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=Everything+You+Need+to+Know+About+The+Last+Guardian&rft.description=Everything+You+Need+to+Know+About+The+Last+Guardian&rft.identifier=https%3A%2F%2Fwww.ign.com%2Farticles%2F2016%2F11%2F28%2Feverything-you-need-to-know-about-the-last-guardian-2&rft.creator=Seth+Macy&rft.date=2016-11-28&rft.language=en"> </span></span>
</li>
<li id="cite_note-:1-2"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-:1_2-0">a</a></sup> <sup><a href="#cite_ref-:1_2-1">b</a></sup></span> <span class="reference-text"><span class="cite">Tom Curtis: <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/business/confirmed-em-ico-em-creator-fumito-ueda-leaves-sony"><i>Confirmed: Ico Creator Fumito Ueda Leaves Sony.</i></a> In: <i><a href="Game_Developer_(Website)" title="Game Developer (Website)">Game Developer</a>.</i> 12. Dezember 2011,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=Confirmed%3A+Ico+Creator+Fumito+Ueda+Leaves+Sony&rft.description=Confirmed%3A+Ico+Creator+Fumito+Ueda+Leaves+Sony&rft.identifier=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fconfirmed-em-ico-em-creator-fumito-ueda-leaves-sony&rft.creator=Tom+Curtis&rft.date=2011-12-12&rft.language=en"> </span></span>
</li>
<li id="cite_note-3"><span class="mw-cite-backlink"><a href="#cite_ref-3">↑</a></span> <span class="reference-text"><span class="cite">Alex Wawro: <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/business/gendesign-is-a-new-studio-helmed-by-i-the-last-guardian-i-director"><i>GenDesign is a new studio helmed by The Last Guardian director.</i></a> In: <i>Game Developer.</i> 16. Juni 2015,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=GenDesign+is+a+new+studio+helmed+by+The+Last+Guardian+director&rft.description=GenDesign+is+a+new+studio+helmed+by+The+Last+Guardian+director&rft.identifier=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fgendesign-is-a-new-studio-helmed-by-i-the-last-guardian-i-director&rft.creator=Alex+Wawro&rft.date=2015-06-16&rft.language=en"> </span></span>
</li>
<li id="cite_note-4"><span class="mw-cite-backlink"><a href="#cite_ref-4">↑</a></span> <span class="reference-text"><span class="cite">Matt Leone: <a rel="nofollow" class="external text" href="https://www.polygon.com/2018/3/16/17123366/concept-teams-mizuguchi-ueda-sakaguchi"><i>Directing from the sidelines.</i></a> In: <i><a href="Polygon_(Website)" title="Polygon (Website)">Polygon</a>.</i> 16. März 2018,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=Directing+from+the+sidelines&rft.description=Directing+from+the+sidelines&rft.identifier=https%3A%2F%2Fwww.polygon.com%2F2018%2F3%2F16%2F17123366%2Fconcept-teams-mizuguchi-ueda-sakaguchi&rft.creator=Matt+Leone&rft.date=2018-03-16&rft.language=en"> </span></span>
</li>
<li id="cite_note-5"><span class="mw-cite-backlink"><a href="#cite_ref-5">↑</a></span> <span class="reference-text"><span class="cite">Daire Behan: <a rel="nofollow" class="external text" href="https://gamerant.com/ico-developer-original-concept-video-20th-anniversary/"><i>Ico Developer Shares Original Concept Video For 20th Anniversary.</i></a> In: <i>Game Rant.</i> 6. Dezember 2021,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=Ico+Developer+Shares+Original+Concept+Video+For+20th+Anniversary&rft.description=Ico+Developer+Shares+Original+Concept+Video+For+20th+Anniversary&rft.identifier=https%3A%2F%2Fgamerant.com%2Fico-developer-original-concept-video-20th-anniversary%2F&rft.creator=Daire+Behan&rft.date=2021-12-06&rft.language=en"> </span></span>
</li>
<li id="cite_note-6"><span class="mw-cite-backlink"><a href="#cite_ref-6">↑</a></span> <span class="reference-text"><span class="cite">Allison Stalberg: <a rel="nofollow" class="external text" href="https://gamerant.com/team-ico-animal-human-communication-the-last-guardian-shadow-colossus/"><i>How Team Ico Got Animal And Human Communication Right In Its Games.</i></a> In: <i>Game Rant.</i> 21. Mai 2022,<span class="Abrufdatum"> abgerufen am 16. November 2022</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2Fde.wikipedia.org%3ATeam+ICO&rft.title=How+Team+Ico+Got+Animal+And+Human+Communication+Right+In+Its+Games&rft.description=How+Team+Ico+Got+Animal+And+Human+Communication+Right+In+Its+Games&rft.identifier=https%3A%2F%2Fgamerant.com%2Fteam-ico-animal-human-communication-the-last-guardian-shadow-colossus%2F&rft.creator=Allison+Stalberg&rft.date=2022-05-21&rft.language=en"> </span></span>
</li>
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